"You are the manager of an adventurers' guild just hired and sent to a small town; you will have to raise the fame of your guild by having the adventurers you recruit in the guild complete missions. Earn money with the missions assigned to your adventurers, build and upgrade structures in your guild to help your adventurers and increase their chances of success and survival. Recruit new elements to form increasingly stronger parties to complete more difficult missions and increase the fame of your guild."
the game will be a casual game with little management;
the player will recruit characters based on the structures present in the guild and the level of enhancement of the same; the missions will be managed based on the class of the available characters (recruited by the player) and the enhancements of the structures. The structures will also offer passive enhancements that will improve the probability of success of the missions and in general will offer advantages to the player.
the classes of the recruited characters are fixed; they will have a rank that will be used to calculate the probability of success of the missions. there will be missions of gathering, healing and helping people, escorting merchants, dungeons to explore, exterminating monsters, entertaining nobles or similar, delivery or hunting animals. the player can decide whether to play a minigame or let it go automatically based on the probability of success calculated on the basis of the mission and the rank of the party used. the difficulty of the minigame will in any case be calibrated on the probability of success of the mission.
The characters can be recruited, dismissed (I would also like to implement a "satisfaction system" of the characters to decide whether they stay or leave the guild).